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PC Gamer (Italian) 25
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PC Gamer IT CD 25.iso
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ZGI_DEMO
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uc10.scr
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1997-09-04
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5KB
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252 lines
# Node uc10 generated on Thu Sep 04 16:18:51 1997
world u
room c
nodeview 10
puzzle:01538 { # uc10_no_prefs
criteria {
}
results {
action:menu_bar_enable(781)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01539 { # uc10_screenset
criteria {
}
results {
action:delay_render(10)
action:set_screen(uc10s011.tga)
action:disable_control(01540) # uc10_uc10_uc1j
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01541 { # uc10_set_map_position
criteria {
}
results {
action:assign(01542, 1) # map_xroads_position
}
flags {
once_per_inst
}
}
puzzle:01543 { # uc10_treestate_castinvisopurple
criteria {
[01539] = 1 # uc10_screenset
[01544] = 0 # uc1e_cast_thunder_1
[01545] = 1 # uc1e_cast_invisopurple_1
}
results {
action:set_partial_screen(729 0 uc10y011.tga 0 -1)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01546 { # uc10_treestate_castthunder
criteria {
[01539] = 1 # uc10_screenset
[01544] = 1 # uc1e_cast_thunder_1
[01545] = 0 # uc1e_cast_invisopurple_1
}
results {
action:set_partial_screen(729 0 uc10y031.tga 0 -1)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01547 { # uc10_treestate_castboth
criteria {
[01539] = 1 # uc10_screenset
[01544] = 1 # uc1e_cast_thunder_1
[01545] = 1 # uc1e_cast_invisopurple_1
}
results {
action:set_partial_screen(729 0 uc10y021.tga 0 -1)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01548 { # uc10_case_sword_scroll
criteria {
[01539] = 1 # uc10_screenset
[01549] = 1 # uc1g_pickup_hammer
[01550] = 0 # uc1g_pickup_map_1
[01551] = 0 # uc1g_pickup_sword_1
}
results {
action:set_partial_screen(1018 151 uc10y051.tga 0 -1)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01552 { # uc10_case_scroll
criteria {
[01539] = 1 # uc10_screenset
[01549] = 1 # uc1g_pickup_hammer
[01550] = 0 # uc1g_pickup_map_1
[01551] = 1 # uc1g_pickup_sword_1
}
results {
action:set_partial_screen(1018 151 uc10y061.tga 0 -1)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01553 { # uc10_case_sword
criteria {
[01539] = 1 # uc10_screenset
[01549] = 1 # uc1g_pickup_hammer
[01550] = 1 # uc1g_pickup_map_1
[01551] = 0 # uc1g_pickup_sword_1
}
results {
action:set_partial_screen(1018 151 uc10y071.tga 0 -1)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01554 { # uc10_case_empty
criteria {
[01539] = 1 # uc10_screenset
[01549] = 1 # uc1g_pickup_hammer
[01550] = 1 # uc1g_pickup_map_1
[01551] = 1 # uc1g_pickup_sword_1
}
results {
action:set_partial_screen(1018 151 uc10y081.tga 0 -1)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01555 { # uc10_move_uc10_uc1e
criteria {
[01556] = 1 # uc10_uc10_uc1e
}
results {
action:assign(01557, 1) # uc10_intro_sound
action:assign(01556, 0) # uc10_uc10_uc1e
action:dissolve()
action:change_location(u, c, 1e, 0)
}
flags {
once_per_inst
}
}
puzzle:01558 { # uc10_move_uc10_uc1g
criteria {
[01559] = 1 # uc10_uc10_uc1g
}
results {
action:assign(01557, 1) # uc10_intro_sound
action:assign(01559, 0) # uc10_uc10_uc1g
action:dissolve()
action:change_location(u, c, 1g, 0)
}
flags {
once_per_inst
}
}
puzzle:01560 { # uc10_move_uc10_uc1j
criteria {
[01540] = 1 # uc10_uc10_uc1j
}
results {
action:assign(01557, 1) # uc10_intro_sound
action:assign(01540, 0) # uc10_uc10_uc1j
action:dissolve()
action:change_location(u, c, 1j, 0)
}
flags {
once_per_inst
}
}
puzzle:01561 { # uc10_move_uc10_uc1h
criteria {
[01562] = 1 # uc10_uc10_uc1h
}
results {
action:assign(01557, 1) # uc10_intro_sound
action:assign(01562, 0) # uc10_uc10_uc1h
action:dissolve()
action:change_location(u, c, 1h, 0)
}
flags {
once_per_inst
}
}
puzzle:01563 { # uc10_move_uc10_uc20
criteria {
[01564] = 1 # uc10_uc10_uc20
}
results {
action:assign(01557, 1) # uc10_intro_sound
action:assign(01564, 0) # uc10_uc10_uc20
action:dissolve()
action:change_location(u, c, 20, 82)
}
flags {
once_per_inst
}
}
control:01556 push_toggle { # uc10_uc10_uc1e
warp_hotspot(742, 19, 266, 283)
cursor(forward)
}
control:01559 push_toggle { # uc10_uc10_uc1g
warp_hotspot(1025, 151, 102, 89)
cursor(forward)
}
control:01562 push_toggle { # uc10_uc10_uc1h
warp_hotspot(1175, 91, 327, 245)
cursor(forward)
}
control:01564 push_toggle { # uc10_uc10_uc20
warp_hotspot(1623, 113, 165, 215)
cursor(forward)
}
control:01565 pana { # uc10_pana
angle(28.0)
linscale(0.90)
}